Pellen's read and watched a few of the fan theories, but Gibson tries to avoid them. Hollow Knight's dialogue is minimal, and there's a lot of things to read between the lines, or correlate by connecting things different characters say, or spot in the background of scenes or the relation between spaces. Gibson admits it's "somewhat mysterious", which is an understatement. Those discussions include some very in-depth videos and essays about the deep setting details and backstory of Hallownest, which is communicated in pretty opaque ways within the game itself. Seeing the community react to each addition is another inspiration to keep up the pace of free DLC. "We enjoyed making the base game so I think we just wanted to continue making it and this was our way to do that." "We just enjoy making the game," says Gibson. While a bunch of the updates have been about keeping promises made during the Kickstarter campaign, others have been inspired by player feedback or Team Cherry's own desire to continue tinkering with the thing they're fixated on. "And Hornet will incorporate some backer content as well," Pellen adds, "some backer dungeons and backer bosses that are still to come." "That will be the completion of everything we promised in the Kickstarter," Gibson says. "The great figures of Hallownest, which are the great figures that you faced and some new ones, challenging them and ascending beyond is the theme."Īfter that there's one more update, which will add a new playable character: Hornet, the second boss you fight in the base game. When asked about the theme of this update, Gibson just shouts, "Gods!" Pellen expands on that a little. Godmaster will include a few new bosses and areas, a new variety of charms called Glorified Charms, and an NPC called the Godseeker who acts as a questgiver and perhaps romance interest.
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